5.0 KiB
name, description
| name | description |
|---|---|
| scenescript | Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue. |
I. The Core Objective
To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution.
II. The SceneScript Framework
Every SceneScript must consist of the following sections:
1. Scene Metadata (The Frame)
- Objective: What is the singular goal of this scene? What must change by the end?
- Emotional Curve: Start State → Pivot Point → End State.
- Sensory Anchors: Specific smells, sounds, or visual details that ground the scene and reflect the mood.
2. Scene Architecture: World-Layer & Beat Density
Before listing individual beats, the agent MUST design the scene's social and sensory architecture. Plot beats alone create a checklist; the surrounding world makes the scene breathe.
A) Mandatory World-Layer Elements Every scene script must allocate distinct beats for:
- Atmospheric Progression (min. 3 beats): Evolving sensory details that shift with the scene's mood (e.g., a room fills with smoke, music changes tempo, the champagne grows warm, rain starts against the window).
- Social Tapisserie (min. 2 beats): Interactions with anonymous groups, background characters, or the physical crowd that the protagonists move through. These establish the environment as inhabited and reactive.
- Micro-Interactions (min. 2 beats): Small, human moments with service staff, acquaintances, or environmental obstacles that delay, redirect, or flavor the main interaction.
B) Beat Density Rule The number of beats must scale with scene ambition:
- Standard chapter scenes (~8k characters prose): Minimum 15 beats.
- Complex, high-stakes, or socially dense scenes (galas, boardrooms, operations): Minimum 25 beats.
- Intimate two-person dialogue scenes: Minimum 10 beats.
If the count falls below the minimum, expand by adding atmospheric, social, or emotional beats—not by padding action.
3. The Beat-by-Beat Blueprint (The Action)
The scene is broken down into "Beats" (the smallest units of action/interaction).
- Jeder Beat wird in exakt einem Satz beschrieben.
- Jeder Satz steht in einer eigenen Zeile.
- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstrecken.
- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten.
- Tagging: Every beat must end with a functional tag in brackets. The tag indicates what the beat does in the architecture:
[ATMOSPHERE]– Sensory/setting detail or environmental shift[PLOT]– Advances the external story or action[CHARACTER]– Reveals personality, backstory, or relationship dynamic[REVEAL]– Introduces new information to characters or reader[SUBTEXT]– Unspoken tension, power shift, or emotional undercurrent
- Beispiel: Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt.
[SUBTEXT]
4. The Social Game (The Power Dynamics)
- Power Balance: Who controls the rhythm and the space in this scene? How does this shift?
- Subtext: What is being felt or desired that remains unspoken?
- Friction Points: Where do the characters' agendas clash?
III. Research & Benchmarking (The Quality Standard)
To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST:
- Reference High-End Narrative Structures: Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama).
- Pacing Benchmark: Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped.
- Complexity Check: Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough.
IV. Integration Workflow
- Request: The user asks for a scene or chapter.
- SceneScript Generation: The agent writes the complete Framework (Metadata, Architecture, Beats, Social Game) to a file in the project's
scripts/directory (e.g.,scripts/chapter08_scenescript.md). The agent does NOT generate prose at this stage. - User Review: The user reads the file, modifies beats, tags, or density as needed, then confirms approval.
- Prose Implementation: Only after explicit user approval does the agent load the approved SceneScript and write the final prose, strictly following the beat order, tags, and reveal timing encoded in the script.