diff --git a/scenescript/SKILL.md b/scenescript/SKILL.md index efa80cb..d66ce4c 100644 --- a/scenescript/SKILL.md +++ b/scenescript/SKILL.md @@ -16,10 +16,12 @@ Every SceneScript must consist of the following three sections: - **Sensory Anchors:** Specific smells, sounds, or visual details that ground the scene and reflect the mood. ### 2. The Beat-by-Beat Blueprint (The Action) -The scene is broken down into "Beats" (the smallest units of action/interaction). Each beat must specify: -- **Physical Action:** What is happening physically? (e.g., "Elena avoids eye contact by focusing on her coffee," "Amara shifts her weight, signaling impatience"). -- **Dialog Intention:** The *purpose* of the spoken words, not the words themselves. (e.g., "Amara challenges Elena's victim narrative," "Elena attempts to intellectualize her grief to avoid vulnerability"). -- **Internal Monologue Triggers:** Specific moments where the "Mask" slips and the internal monologue must provide an emotional counterweight or tactical analysis. +The scene is broken down into "Beats" (the smallest units of action/interaction). +- **Jeder Beat wird in exakt einem Satz beschrieben.** +- **Jeder Satz steht in einer eigenen Zeile.** +- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstreckt werden. +- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten. +- **Beispiel:** Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt. ### 3. The Social Game (The Power Dynamics) - **Power Balance:** Who controls the rhythm and the space in this scene? How does this shift?