--- name: scenescript description: Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue. --- ## I. The Core Objective To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution. ## II. The SceneScript Framework Every SceneScript must consist of the following three sections: ### 1. Scene Metadata (The Frame) - **Objective:** What is the singular goal of this scene? What must change by the end? - **Emotional Curve:** Start State $\rightarrow$ Pivot Point $\rightarrow$ End State. - **Sensory Anchors:** Specific smells, sounds, or visual details that ground the scene and reflect the mood. ### 2. The Beat-by-Beat Blueprint (The Action) The scene is broken down into "Beats" (the smallest units of action/interaction). Each beat must specify: - **Physical Action:** What is happening physically? (e.g., "Elena avoids eye contact by focusing on her coffee," "Amara shifts her weight, signaling impatience"). - **Dialog Intention:** The *purpose* of the spoken words, not the words themselves. (e.g., "Amara challenges Elena's victim narrative," "Elena attempts to intellectualize her grief to avoid vulnerability"). - **Internal Monologue Triggers:** Specific moments where the "Mask" slips and the internal monologue must provide an emotional counterweight or tactical analysis. ### 3. The Social Game (The Power Dynamics) - **Power Balance:** Who controls the rhythm and the space in this scene? How does this shift? - **Subtext:** What is being felt or desired that remains unspoken? - **Friction Points:** Where do the characters' agendas clash? ## III. Research & Benchmarking (The Quality Standard) To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST: - **Reference High-End Narrative Structures:** Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama). - **Pacing Benchmark:** Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped. - **Complexity Check:** Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough. ## IV. Integration Workflow 1. **Request:** The user asks for a scene or chapter. 2. **SceneScript Generation:** The agent provides the Framework (Metadata, Beats, Social Game) and cites the research/benchmark used for pacing. 3. **Approval:** The user approves or modifies the blueprint. 4. **Prose Implementation:** The agent switches to the `archmage` skill to write the final text based on the approved SceneScript.