support spot layouts and proportions per-monitor

This commit is contained in:
Sean Pringle
2013-06-08 23:55:26 +10:00
parent dcfb8f0847
commit 0de1e0a6d2
5 changed files with 53 additions and 39 deletions

View File

@@ -27,32 +27,28 @@
// | | | // | | |
// | | 3 | // | | 3 |
// ------------------------------- // -------------------------------
// Actually, there are a few layout choices, but only at build time. // Actually, there are a few layout choices, but only at build time.
// The layout can be flipped so SPOT1 is on the right. // .spot_start = SMART|CURRENT|SPOT1|SPOT2|SPOT3
// If you do this, review the directional move/focus key bindings too. // SMART: Make new windows go to the spot of best fit.
#define SPOT1_ALIGN SPOT1_LEFT // Works best when apps remember or specify their size.
//#define SPOT1_ALIGN SPOT1_RIGHT // CURRENT: New windows open in the focused spot.
// Width of SPOT1 as percentage of screen width. // .spot1_align = LEFT|RIGHT
#define SPOT1_WIDTH_PCT 67 // The layout can be flipped so SPOT1 is on the right.
// If you do this, review the directional move/focus key bindings too.
// Height of SPOT2 as percentage of screen height. // .spot1_width_pct = N
#define SPOT2_HEIGHT_PCT 67 // Width of SPOT1 as percentage of screen width.
// Make new windows go to the same spot as the current window. // .spot1_height_pct = N
// This implies auto-raise and focus stealing. // Height of SPOT2 as percentage of screen height.
//#define SPOT_START SPOT_CURRENT
// Make new windows go to the spot of best fit. layout layouts[] = {
// Works best when apps remember or specify their size. // Look at xrandr output to determine your monitor order.
// If spot is not current, window won't steal focus. { .spot_start = SMART, .spot1_align = LEFT, .spot1_width_pct = 66, .spot2_height_pct = 66 }, // primary monitor
#define SPOT_START SPOT_SMART { .spot_start = SMART, .spot1_align = RIGHT, .spot1_width_pct = 60, .spot2_height_pct = 66 }, // secondary monitor, etc...
};
// Make all new windows go to a specific spot.
// If spot is not current, window won't steal focus.
//#define SPOT_START SPOT1
// Available actions... // Available actions...
// action_move .num = SPOT1/2/3 // action_move .num = SPOT1/2/3
@@ -128,7 +124,8 @@ binding keys[] = {
// Only works for apps that use some form of their binary name as their class... // Only works for apps that use some form of their binary name as their class...
{ .mod = AnyModifier, .key = XK_F1, .act = action_find_or_start, .data = "konsole" }, { .mod = AnyModifier, .key = XK_F1, .act = action_find_or_start, .data = "konsole" },
{ .mod = AnyModifier, .key = XK_F2, .act = action_find_or_start, .data = "chromium" }, { .mod = AnyModifier, .key = XK_F2, .act = action_find_or_start, .data = "chromium" },
{ .mod = AnyModifier, .key = XK_F3, .act = action_find_or_start, .data = "thunar" }, { .mod = AnyModifier, .key = XK_F3, .act = action_find_or_start, .data = "pcmanfm" },
{ .mod = AnyModifier, .key = XK_F4, .act = action_find_or_start, .data = "sublime-text" },
{ .mod = AnyModifier, .key = XK_Menu, .act = action_command, .data = "xowl" }, { .mod = AnyModifier, .key = XK_Print, .act = action_command, .data = "xowl" },
}; };

11
event.c
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@@ -75,12 +75,15 @@ void map_request(XEvent *e)
{ {
c->monitor = current_mon; c->monitor = current_mon;
monitor *m = &monitors[c->monitor]; monitor *m = &monitors[c->monitor];
int spot = have_layout(c->monitor) ? layouts[c->monitor].spot_start: SMART;
int i, spot = SPOT_START == SPOT_CURRENT ? current_spot: SPOT_START; if (spot == CURRENT)
if (SPOT_START == SPOT_SMART) // find spot of best fit
{ {
spot = SPOT1; for_spots_rev(i) spot = current_spot;
}
if (spot == SMART) // find spot of best fit
{
int i; spot = SPOT1; for_spots_rev(i)
if (c->attr.width <= m->spots[i].w && c->attr.height <= m->spots[i].h) if (c->attr.width <= m->spots[i].w && c->attr.height <= m->spots[i].h)
{ spot = i; break; } { spot = i; break; }
} }

22
setup.c
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@@ -105,20 +105,26 @@ void setup()
for_monitors(i, m) for_monitors(i, m)
{ {
int x = m->x, y = m->y, w = m->w, h = m->h; int x = m->x, y = m->y, w = m->w, h = m->h;
// determine spot layout for this monitor
int spot1_align = have_layout(i) ? layouts[i].spot1_align : LEFT ;
int spot1_width_pct = have_layout(i) ? layouts[i].spot1_width_pct : 66;
int spot2_height_pct = have_layout(i) ? layouts[i].spot2_height_pct : 66;
// monitor rotated? // monitor rotated?
if (m->w < m->h) if (m->w < m->h)
{ {
int height_spot1 = (double)h / 100 * MIN(90, MAX(10, SPOT1_WIDTH_PCT)); int height_spot1 = (double)h / 100 * MIN(90, MAX(10, spot1_width_pct));
int width_spot2 = (double)w / 100 * MIN(90, MAX(10, SPOT2_HEIGHT_PCT)); int width_spot2 = (double)w / 100 * MIN(90, MAX(10, spot2_height_pct));
for_spots(j) for_spots(j)
{ {
m->spots[j].x = x; m->spots[j].x = x;
m->spots[j].y = SPOT1_ALIGN == SPOT1_LEFT ? y: y + h - height_spot1; m->spots[j].y = spot1_align == LEFT ? y: y + h - height_spot1;
m->spots[j].w = w; m->spots[j].w = w;
m->spots[j].h = height_spot1; m->spots[j].h = height_spot1;
if (j == SPOT1) continue; if (j == SPOT1) continue;
m->spots[j].y = SPOT1_ALIGN == SPOT1_LEFT ? y + height_spot1 + GAP: y; m->spots[j].y = spot1_align == LEFT ? y + height_spot1 + GAP: y;
m->spots[j].h = h - height_spot1 - GAP; m->spots[j].h = h - height_spot1 - GAP;
m->spots[j].w = w - width_spot2 - GAP; m->spots[j].w = w - width_spot2 - GAP;
if (j == SPOT3) continue; if (j == SPOT3) continue;
@@ -129,17 +135,17 @@ void setup()
continue; continue;
} }
// normal wide screen // normal wide screen
int width_spot1 = (double)w / 100 * MIN(90, MAX(10, SPOT1_WIDTH_PCT)); int width_spot1 = (double)w / 100 * MIN(90, MAX(10, spot1_width_pct));
int height_spot2 = (double)h / 100 * MIN(90, MAX(10, SPOT2_HEIGHT_PCT)); int height_spot2 = (double)h / 100 * MIN(90, MAX(10, spot2_height_pct));
for_spots(j) for_spots(j)
{ {
m->spots[j].x = SPOT1_ALIGN == SPOT1_LEFT ? x: x + w - width_spot1; m->spots[j].x = spot1_align == LEFT ? x: x + w - width_spot1;
m->spots[j].y = y; m->spots[j].y = y;
m->spots[j].w = width_spot1; m->spots[j].w = width_spot1;
m->spots[j].h = h; m->spots[j].h = h;
if (j == SPOT1) continue; if (j == SPOT1) continue;
m->spots[j].x = SPOT1_ALIGN == SPOT1_LEFT ? x + width_spot1 + GAP: x; m->spots[j].x = spot1_align == LEFT ? x + width_spot1 + GAP: x;
m->spots[j].w = w - width_spot1 - GAP; m->spots[j].w = w - width_spot1 - GAP;
m->spots[j].h = height_spot2; m->spots[j].h = height_spot2;
if (j == SPOT2) continue; if (j == SPOT2) continue;

10
spot.c
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@@ -115,18 +115,20 @@ Window spot_try_focus_top_window(int spot, int mon, Window except)
int spot_choose_by_direction(int spot, int mon, int dir) int spot_choose_by_direction(int spot, int mon, int dir)
{ {
monitor *m = &monitors[mon]; monitor *m = &monitors[mon];
int spot1_align = have_layout(mon) ? layouts[mon].spot1_align : LEFT ;
if (m->w < m->h) // rotated? if (m->w < m->h) // rotated?
{ {
if (dir == LEFT) return SPOT3; if (dir == LEFT) return SPOT3;
if (dir == RIGHT) return SPOT2; if (dir == RIGHT) return SPOT2;
if (dir == UP) return SPOT1_ALIGN == SPOT1_LEFT ? SPOT1: SPOT2; if (dir == UP) return spot1_align == LEFT ? SPOT1: SPOT2;
if (dir == DOWN) return SPOT1_ALIGN == SPOT1_LEFT ? SPOT2: SPOT1; if (dir == DOWN) return spot1_align == LEFT ? SPOT2: SPOT1;
return spot; return spot;
} }
if (dir == UP) return SPOT2; if (dir == UP) return SPOT2;
if (dir == DOWN) return SPOT3; if (dir == DOWN) return SPOT3;
if (dir == LEFT) return SPOT1_ALIGN == SPOT1_LEFT ? SPOT1: SPOT2; if (dir == LEFT) return spot1_align == LEFT ? SPOT1: SPOT2;
if (dir == RIGHT) return SPOT1_ALIGN == SPOT1_LEFT ? SPOT2: SPOT1; if (dir == RIGHT) return spot1_align == LEFT ? SPOT2: SPOT1;
return spot; return spot;
} }

8
xoat.c
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@@ -57,7 +57,7 @@ Display *display;
#define STACK 64 #define STACK 64
#define MONITORS 3 #define MONITORS 3
#define ATOMLIST 10 #define ATOMLIST 10
enum { SPOT1=1, SPOT2, SPOT3, SPOT_CURRENT, SPOT_SMART, SPOT1_LEFT, SPOT1_RIGHT }; enum { SPOT1=1, SPOT2, SPOT3, CURRENT, SMART };
enum { LEFT=1, RIGHT, UP, DOWN }; enum { LEFT=1, RIGHT, UP, DOWN };
typedef struct { typedef struct {
@@ -94,6 +94,12 @@ typedef struct {
int num; int num;
} binding; } binding;
typedef struct {
short spot_start, spot1_align, spot1_width_pct, spot2_height_pct;
} layout;
#define have_layout(i) (sizeof(layouts) / sizeof(layout) > (i))
client* window_build_client(Window); client* window_build_client(Window);
void client_free(client*); void client_free(client*);
void action_move(void*, int, client*); void action_move(void*, int, client*);