improve spot detection when toggling max/mav/maxh off

This commit is contained in:
Sean Pringle
2013-06-12 13:52:47 +10:00
parent 0de1e0a6d2
commit 76e13ad393
2 changed files with 25 additions and 10 deletions

View File

@@ -86,9 +86,18 @@ client* window_build_client(Window win)
if (INTERSECT(m->x, m->y, m->w, m->h, c->attr.x + c->attr.width/2, c->attr.y+c->attr.height/2, 1, 1))
{ c->monitor = i; break; }
for_spots_rev(i)
if (INTERSECT(m->spots[i].x, m->spots[i].y, m->spots[i].w, m->spots[i].h, c->attr.x + c->attr.width/2, c->attr.y+c->attr.height/2, 1, 1))
{ c->spot = i; break; }
int intersect_1 = INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT1].x + m->spots[SPOT1].w/2, m->spots[SPOT1].y + m->spots[SPOT1].h/2, 1, 1);
int intersect_2 = INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT2].x + m->spots[SPOT2].w/2, m->spots[SPOT2].y + m->spots[SPOT2].h/2, 1, 1);
int intersect_3 = INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT3].x + m->spots[SPOT3].w/2, m->spots[SPOT3].y + m->spots[SPOT3].h/2, 1, 1);
if (intersect_3) c->spot = SPOT3;
else if (intersect_2) c->spot = SPOT2;
else if (intersect_1) c->spot = SPOT1;
if (c->visible)
{
@@ -102,20 +111,23 @@ client* window_build_client(Window win)
GETPROP_LONG(win, atoms[XOAT_MAXIMIZE], &c->max, 1);
// proper spot detection based on toggled atoms.
// XOAT_MAXIMIZE may apply to spot1 windows. Detect...
if (c->max && intersect_1)
{
c->spot = SPOT1;
}
else
// _NET_WM_STATE_MAXIMIZE_VERT may apply to spot2 windows. Detect...
if (c->maxv && c->type != atoms[_NET_WM_WINDOW_TYPE_DIALOG]
&& INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT2].x + m->spots[SPOT2].w/2, m->spots[SPOT2].y + m->spots[SPOT2].h/2, 1, 1))
&& !intersect_1 && intersect_2)
{
c->spot = SPOT2;
}
else
// _NET_WM_STATE_MAXIMIZE_HORZ may apply to spot3 windows with c->max. Detect...
if (c->maxh && c->type != atoms[_NET_WM_WINDOW_TYPE_DIALOG]
&& INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT3].x + m->spots[SPOT3].w/2, m->spots[SPOT3].y + m->spots[SPOT3].h/2, 1, 1)
&& !INTERSECT(c->attr.x, c->attr.y, c->attr.width, c->attr.height,
m->spots[SPOT2].x + m->spots[SPOT2].w/2, m->spots[SPOT2].y + m->spots[SPOT2].h/2, 1, 1))
&& !intersect_1 && !intersect_2 && intersect_3)
{
c->spot = SPOT3;
}