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8
config.h
8
config.h
@@ -20,15 +20,23 @@
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#define SPOT2_HEIGHT_PCT 67
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#define SPOT2_HEIGHT_PCT 67
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binding keys[] = {
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binding keys[] = {
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// focus switching
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{ .mod = Mod4Mask, .key = XK_1, .act = ACTION_FOCUS_SPOT1 },
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{ .mod = Mod4Mask, .key = XK_1, .act = ACTION_FOCUS_SPOT1 },
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{ .mod = Mod4Mask, .key = XK_2, .act = ACTION_FOCUS_SPOT2 },
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{ .mod = Mod4Mask, .key = XK_2, .act = ACTION_FOCUS_SPOT2 },
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{ .mod = Mod4Mask, .key = XK_3, .act = ACTION_FOCUS_SPOT3 },
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{ .mod = Mod4Mask, .key = XK_3, .act = ACTION_FOCUS_SPOT3 },
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// moving the current window
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{ .mod = ShiftMask|Mod4Mask, .key = XK_1, .act = ACTION_MOVE_SPOT1 },
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{ .mod = ShiftMask|Mod4Mask, .key = XK_1, .act = ACTION_MOVE_SPOT1 },
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{ .mod = ShiftMask|Mod4Mask, .key = XK_2, .act = ACTION_MOVE_SPOT2 },
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{ .mod = ShiftMask|Mod4Mask, .key = XK_2, .act = ACTION_MOVE_SPOT2 },
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{ .mod = ShiftMask|Mod4Mask, .key = XK_3, .act = ACTION_MOVE_SPOT3 },
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{ .mod = ShiftMask|Mod4Mask, .key = XK_3, .act = ACTION_MOVE_SPOT3 },
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// flip between two windows in the current tile
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{ .mod = Mod4Mask, .key = XK_Tab, .act = ACTION_OTHER },
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{ .mod = Mod4Mask, .key = XK_Tab, .act = ACTION_OTHER },
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// cycle through all windows in the current tile
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{ .mod = Mod4Mask, .key = XK_grave, .act = ACTION_CYCLE },
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{ .mod = Mod4Mask, .key = XK_grave, .act = ACTION_CYCLE },
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// gracefully close the current window
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{ .mod = Mod4Mask, .key = XK_Escape, .act = ACTION_CLOSE },
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{ .mod = Mod4Mask, .key = XK_Escape, .act = ACTION_CLOSE },
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};
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};
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