From c42c741614ac2f3fb1675f027d019409014fb79e Mon Sep 17 00:00:00 2001 From: seanpringle Date: Sat, 1 Sep 2012 13:37:00 +1000 Subject: [PATCH] docs --- README.md | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 7ecbf5e..c4e83b6 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ xoat *X Obstinate Asymmetric Tiler* * Designed for wide screens, including multi-head support. -* Static tiling; you get just three fixed asymmetric tiles and windows never move automatically. +* Static tiling; you get just three fixed tiles and windows never move automatically. * Bare minimum EWMH to support panels and [simpleswitcher](https://github.com/seanpringle/simpleswitcher) * A few keyboard controls for moving, focusing, cycling, closing, and finding windows. * Transient windows and dialogs are centered on parent, not tiled. @@ -26,11 +26,10 @@ xoat ### Philosophy * Asymmetric tiling layouts are more useful than symmetric ones. - * A master/stack layout is good, but only if the stack is asymmetric. -* Static tiling is more useful than dynamic tiling or floating. - * Windows moving around without user input is a crime. + * A master/stack layout is fine but only if the stack is itself asymmetric. +* Static tiling is more practical than dynamic tiling or floating. + * Windows moving and resizing without user input is bad. * Having a choice of tiling layouts at run time is distracting. - * Make the layout choice once at build time and get on with work. * Apps that remember their size can handily be placed back in the correct tile. * Three tiles suffice because: * App windows are always one of four types: @@ -38,5 +37,9 @@ xoat 2. Medium monitoring-something apps 3. Small background-chat-music apps 4. Apps people should not use ;-) -* Focus-follows-mouse is annoying. +* Keyboard controls generally preferred over the mouse, when practical. + * Faster. Muscle memory. +* Click-to-focus model preferred over focus-follows-mouse. + * FfM means keeping track of the mouse or warping the pointer around. + * CtF is harder to get wrong and makes it easy to forget about the mouse for some tasks. * 2/3 is a nice fraction.