// xoat config. #define BORDER 1 #define BORDER_BLUR "Dark Gray" #define BORDER_FOCUS "Royal Blue" #define BORDER_URGENT "Red" #define GAP 1 // Title bar xft font. // Setting this to NULL will disable title bars //#define TITLE NULL #define TITLE "sans:size=8" // Title bar style #define TITLE_BLUR "Black" #define TITLE_FOCUS "White" #define TITLE_ELLIPSIS 32 // Window lists # define MENU "sans:size=8" // There are three static tiles called SPOT1, SPOT2, and SPOT3. // Want more tiles? Different layouts? Floating? Go away ;) // ------------------------------- // | | | // | | | // | | 2 | // | 1 | | // | |---------| // | | | // | | 3 | // ------------------------------- // Actually, there are a few layout choices, but only at build time. // .spot_start = SMART|CURRENT|SPOT1|SPOT2|SPOT3 // SMART: Make new windows go to the spot of best fit. // Works best when apps remember or specify their size. // CURRENT: New windows open in the focused spot. // .spot1_align = LEFT|RIGHT // The layout can be flipped so SPOT1 is on the right. // If you do this, review the directional move/focus key bindings too. // .spot1_width_pct = N // Width of SPOT1 as percentage of screen width. // .spot1_height_pct = N // Height of SPOT2 as percentage of screen height. Layout layouts[] = { // Look at xrandr output to determine your monitor order. { .spot_start = SMART, .spot1_align = LEFT, .spot1_width_pct = 60, .spot2_height_pct = 60 }, // primary monitor { .spot_start = SMART, .spot1_align = RIGHT, .spot1_width_pct = 60, .spot2_height_pct = 60 }, // secondary monitor, etc... }; // Available actions... // action_move .num = SPOT1/2/3 // action_focus .num = SPOT1/2/3 // action_move_direction .num = UP/DOWN/LEFT/RIGHT // action_focus_direction .num = UP/DOWN/LEFT/RIGHT // action_close // action_cycle // action_command // action_find_or_start // action_move_monitor // action_focus_monitor // action_fullscreen // action_maximize_vert // action_maximize_horz // action_maximize // If using "AnyModifier" place those keys at the end of the array. Binding keys[] = { // Change focus to a spot by direction. { .mod = Mod4Mask, .key = XK_Left, .act = action_focus_direction, .num = LEFT }, { .mod = Mod4Mask, .key = XK_Up, .act = action_focus_direction, .num = UP }, { .mod = Mod4Mask, .key = XK_Right, .act = action_focus_direction, .num = RIGHT }, { .mod = Mod4Mask, .key = XK_Down, .act = action_focus_direction, .num = DOWN }, // Move the current window to another spot by direction. { .mod = ShiftMask|Mod4Mask, .key = XK_Left, .act = action_move_direction, .num = LEFT }, { .mod = ShiftMask|Mod4Mask, .key = XK_Up, .act = action_move_direction, .num = UP }, { .mod = ShiftMask|Mod4Mask, .key = XK_Right, .act = action_move_direction, .num = RIGHT }, { .mod = ShiftMask|Mod4Mask, .key = XK_Down, .act = action_move_direction, .num = DOWN }, // Flip between the top two windows in the current spot. { .mod = Mod4Mask, .key = XK_Tab, .act = action_raise_nth, .num = 1 }, // Cycle through all windows in the current spot. { .mod = Mod4Mask, .key = XK_grave, .act = action_cycle }, // Gracefully close the current window. { .mod = Mod4Mask, .key = XK_Escape, .act = action_close }, // Toggle current window full screen. { .mod = Mod4Mask, .key = XK_f, .act = action_fullscreen }, { .mod = Mod4Mask, .key = XK_v, .act = action_maximize_vert }, { .mod = Mod4Mask, .key = XK_h, .act = action_maximize_horz }, { .mod = Mod4Mask, .key = XK_m, .act = action_maximize }, // Launcher { .mod = Mod4Mask, .key = XK_x, .act = action_command, .data = "dmenu_run" }, // Example // { .mod = AnyModifier, .key = XK_F1, .act = action_find_or_start, .data = "xterm" }, };