Files
xoat/README.md
seanpringle c42c741614 docs
2012-09-01 13:37:00 +10:00

1.9 KiB

xoat

X Obstinate Asymmetric Tiler

  • Designed for wide screens, including multi-head support.
  • Static tiling; you get just three fixed tiles and windows never move automatically.
  • Bare minimum EWMH to support panels and simpleswitcher
  • A few keyboard controls for moving, focusing, cycling, closing, and finding windows.
  • Transient windows and dialogs are centered on parent, not tiled.
  • Splash screens and notification popups are displayed as requested, not tiled.
  • config.h for customization of borders and keys.

The Layout

--------------------------------
|                    |         |
|                    |         |
|                    |    2    |
|          1         |         |
|                    |---------|
|                    |         |
|                    |    3    |
--------------------------------

Philosophy

  • Asymmetric tiling layouts are more useful than symmetric ones.
    • A master/stack layout is fine but only if the stack is itself asymmetric.
  • Static tiling is more practical than dynamic tiling or floating.
    • Windows moving and resizing without user input is bad.
    • Having a choice of tiling layouts at run time is distracting.
    • Apps that remember their size can handily be placed back in the correct tile.
  • Three tiles suffice because:
    • App windows are always one of four types:
      1. Large work-being-done apps
      2. Medium monitoring-something apps
      3. Small background-chat-music apps
      4. Apps people should not use ;-)
  • Keyboard controls generally preferred over the mouse, when practical.
    • Faster. Muscle memory.
  • Click-to-focus model preferred over focus-follows-mouse.
    • FfM means keeping track of the mouse or warping the pointer around.
    • CtF is harder to get wrong and makes it easy to forget about the mouse for some tasks.
  • 2/3 is a nice fraction.