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---
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name: scenescript
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description: Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue.
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---
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## I. The Core Objective
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To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution.
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## II. The SceneScript Framework
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Every SceneScript must consist of the following sections:
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### 1. Scene Metadata (The Frame)
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- **Objective:** What is the singular goal of this scene? What must change by the end?
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- **Emotional Curve:** Start State → Pivot Point → End State.
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- **Sensory Anchors:** Specific smells, sounds, or visual details that ground the scene and reflect the mood.
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### 2. Scene Architecture: World-Layer & Beat Density
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Before listing individual beats, the agent MUST design the scene's social and sensory architecture. Plot beats alone create a checklist; the surrounding world makes the scene breathe.
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**A) Mandatory World-Layer Elements**
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Every scene script must allocate distinct beats for:
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- **Atmospheric Progression (min. 3 beats):** Evolving sensory details that shift with the scene's mood (e.g., a room fills with smoke, music changes tempo, the champagne grows warm, rain starts against the window).
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- **Social Tapisserie (min. 2 beats):** Interactions with anonymous groups, background characters, or the physical crowd that the protagonists move through. These establish the environment as inhabited and reactive.
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- **Micro-Interactions (min. 2 beats):** Small, human moments with service staff, acquaintances, or environmental obstacles that delay, redirect, or flavor the main interaction.
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**B) Beat Density Rule**
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The number of beats must scale with scene ambition:
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- Standard chapter scenes (~8k characters prose): **Minimum 15 beats**.
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- Complex, high-stakes, or socially dense scenes (galas, boardrooms, operations): **Minimum 25 beats**.
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- Intimate two-person dialogue scenes: **Minimum 10 beats**.
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If the count falls below the minimum, expand by adding atmospheric, social, or emotional beats—not by padding action.
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### 3. The Beat-by-Beat Blueprint (The Action)
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The scene is broken down into "Beats" (the smallest units of action/interaction).
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- **Jeder Beat wird in exakt einem Satz beschrieben.**
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- **Jeder Satz steht in einer eigenen Zeile.**
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- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstrecken.
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- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten.
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- **Tagging:** Every beat must end with a functional tag in brackets. The tag indicates what the beat *does* in the architecture:
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- `[ATMOSPHERE]` – Sensory/setting detail or environmental shift
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- `[PLOT]` – Advances the external story or action
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- `[CHARACTER]` – Reveals personality, backstory, or relationship dynamic
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- `[REVEAL]` – Introduces new information to characters or reader
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- `[SUBTEXT]` – Unspoken tension, power shift, or emotional undercurrent
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- **Beispiel:** Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt. `[SUBTEXT]`
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### 4. The Social Game (The Power Dynamics)
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- **Power Balance:** Who controls the rhythm and the space in this scene? How does this shift?
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- **Subtext:** What is being felt or desired that remains unspoken?
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- **Friction Points:** Where do the characters' agendas clash?
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## III. Research & Benchmarking (The Quality Standard)
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To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST:
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- **Reference High-End Narrative Structures:** Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama).
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- **Pacing Benchmark:** Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped.
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- **Complexity Check:** Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough.
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## IV. Integration Workflow
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1. **Request:** The user asks for a scene or chapter.
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2. **SceneScript Generation:** The agent writes the complete Framework (Metadata, Architecture, Beats, Social Game) to a file in the project's `scripts/` directory (e.g., `scripts/chapter08_scenescript.md`). The agent does NOT generate prose at this stage.
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3. **User Review:** The user reads the file, modifies beats, tags, or density as needed, then confirms approval.
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4. **Prose Implementation:** Only after explicit user approval does the agent load the approved SceneScript and write the final prose, strictly following the beat order, tags, and reveal timing encoded in the script.
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