Scenescript skill auf eine Zeile pro Beat beschränkt

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2026-06-24 23:38:54 +02:00
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@@ -16,10 +16,12 @@ Every SceneScript must consist of the following three sections:
- **Sensory Anchors:** Specific smells, sounds, or visual details that ground the scene and reflect the mood.
### 2. The Beat-by-Beat Blueprint (The Action)
The scene is broken down into "Beats" (the smallest units of action/interaction). Each beat must specify:
- **Physical Action:** What is happening physically? (e.g., "Elena avoids eye contact by focusing on her coffee," "Amara shifts her weight, signaling impatience").
- **Dialog Intention:** The *purpose* of the spoken words, not the words themselves. (e.g., "Amara challenges Elena's victim narrative," "Elena attempts to intellectualize her grief to avoid vulnerability").
- **Internal Monologue Triggers:** Specific moments where the "Mask" slips and the internal monologue must provide an emotional counterweight or tactical analysis.
The scene is broken down into "Beats" (the smallest units of action/interaction).
- **Jeder Beat wird in exakt einem Satz beschrieben.**
- **Jeder Satz steht in einer eigenen Zeile.**
- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstreckt werden.
- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten.
- **Beispiel:** Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt.
### 3. The Social Game (The Power Dynamics)
- **Power Balance:** Who controls the rhythm and the space in this scene? How does this shift?