3.0 KiB
3.0 KiB
name, description
| name | description |
|---|---|
| scenescript | Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue. |
I. The Core Objective
To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution.
II. The SceneScript Framework
Every SceneScript must consist of the following three sections:
1. Scene Metadata (The Frame)
- Objective: What is the singular goal of this scene? What must change by the end?
- Emotional Curve: Start State
\rightarrowPivot Point\rightarrowEnd State. - Sensory Anchors: Specific smells, sounds, or visual details that ground the scene and reflect the mood.
2. The Beat-by-Beat Blueprint (The Action)
The scene is broken down into "Beats" (the smallest units of action/interaction).
- Jeder Beat wird in exakt einem Satz beschrieben.
- Jeder Satz steht in einer eigenen Zeile.
- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstreckt werden.
- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten.
- Beispiel: Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt.
3. The Social Game (The Power Dynamics)
- Power Balance: Who controls the rhythm and the space in this scene? How does this shift?
- Subtext: What is being felt or desired that remains unspoken?
- Friction Points: Where do the characters' agendas clash?
III. Research & Benchmarking (The Quality Standard)
To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST:
- Reference High-End Narrative Structures: Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama).
- Pacing Benchmark: Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped.
- Complexity Check: Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough.
IV. Integration Workflow
- Request: The user asks for a scene or chapter.
- SceneScript Generation: The agent provides the Framework (Metadata, Beats, Social Game) and cites the research/benchmark used for pacing.
- Approval: The user approves or modifies the blueprint.
- Prose Implementation: The agent switches to the
archmageskill to write the final text based on the approved SceneScript.