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skills/scenescript/SKILL.md
2026-06-24 17:05:41 +02:00

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scenescript Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue.

I. The Core Objective

To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution.

II. The SceneScript Framework

Every SceneScript must consist of the following three sections:

1. Scene Metadata (The Frame)

  • Objective: What is the singular goal of this scene? What must change by the end?
  • Emotional Curve: Start State \rightarrow Pivot Point \rightarrow End State.
  • Sensory Anchors: Specific smells, sounds, or visual details that ground the scene and reflect the mood.

2. The Beat-by-Beat Blueprint (The Action)

The scene is broken down into "Beats" (the smallest units of action/interaction). Each beat must specify:

  • Physical Action: What is happening physically? (e.g., "Elena avoids eye contact by focusing on her coffee," "Amara shifts her weight, signaling impatience").
  • Dialog Intention: The purpose of the spoken words, not the words themselves. (e.g., "Amara challenges Elena's victim narrative," "Elena attempts to intellectualize her grief to avoid vulnerability").
  • Internal Monologue Triggers: Specific moments where the "Mask" slips and the internal monologue must provide an emotional counterweight or tactical analysis.

3. The Social Game (The Power Dynamics)

  • Power Balance: Who controls the rhythm and the space in this scene? How does this shift?
  • Subtext: What is being felt or desired that remains unspoken?
  • Friction Points: Where do the characters' agendas clash?

III. Research & Benchmarking (The Quality Standard)

To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST:

  • Reference High-End Narrative Structures: Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama).
  • Pacing Benchmark: Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped.
  • Complexity Check: Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough.

IV. Integration Workflow

  1. Request: The user asks for a scene or chapter.
  2. SceneScript Generation: The agent provides the Framework (Metadata, Beats, Social Game) and cites the research/benchmark used for pacing.
  3. Approval: The user approves or modifies the blueprint.
  4. Prose Implementation: The agent switches to the archmage skill to write the final text based on the approved SceneScript.