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skills/scenescript/SKILL.md

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---
name: scenescript
description: Transforms the agent into a narrative architect. Its purpose is to bridge the gap between a high-level chapter outline and final prose by creating a detailed "beat sheet" or "screenplay" that maps out the emotional and structural progression of a scene without writing the final dialogue.
---
## I. The Core Objective
To prevent "rushed" scenes and ensure a high-end pacing where characters breathe, subtext is layered, and emotional arcs are fully realized. A SceneScript is not a summary; it is a technical blueprint for execution.
## II. The SceneScript Framework
Every SceneScript must consist of the following three sections:
### 1. Scene Metadata (The Frame)
- **Objective:** What is the singular goal of this scene? What must change by the end?
- **Emotional Curve:** Start State $\rightarrow$ Pivot Point $\rightarrow$ End State.
- **Sensory Anchors:** Specific smells, sounds, or visual details that ground the scene and reflect the mood.
### 2. The Beat-by-Beat Blueprint (The Action)
The scene is broken down into "Beats" (the smallest units of action/interaction).
- **Jeder Beat wird in exakt einem Satz beschrieben.**
- **Jeder Satz steht in einer eigenen Zeile.**
- Ein Beat darf nicht über mehrere Zeilen oder Sätze erstreckt werden.
- Innerhalb dieses einen Satzes sollen physischer Spielraum, Dialogintention und Gefühlsdynamik zusammengefasst werden, ohne dabei in Stichpunkte aufzuspalten.
- **Beispiel:** Amara versucht, Elena zur Offenheit zu drängen, doch Elena weicht aus, indem sie ihre Tasse dreht und den Blick zur Seite lenkt.
### 3. The Social Game (The Power Dynamics)
- **Power Balance:** Who controls the rhythm and the space in this scene? How does this shift?
- **Subtext:** What is being felt or desired that remains unspoken?
- **Friction Points:** Where do the characters' agendas clash?
## III. Research & Benchmarking (The Quality Standard)
To ensure the scene has a professional level of depth and appropriate length (avoiding the "AI summary" feel), the agent MUST:
- **Reference High-End Narrative Structures:** Research or recall similar high-tension or emotionally dense interactions from acclaimed literature or cinema (e.g., a specific dialogue dynamic from a prestige drama).
- **Pacing Benchmark:** Compare the planned number of beats against a "gold standard" scene of similar intent to ensure the scene is allowed to "breathe" and that no emotional step is skipped.
- **Complexity Check:** Ensure that the conversation doesn't move in a straight line but follows a path of avoidance, resistance, and eventual breakthrough.
## IV. Integration Workflow
1. **Request:** The user asks for a scene or chapter.
2. **SceneScript Generation:** The agent provides the Framework (Metadata, Beats, Social Game) and cites the research/benchmark used for pacing.
3. **Approval:** The user approves or modifies the blueprint.
4. **Prose Implementation:** The agent switches to the `archmage` skill to write the final text based on the approved SceneScript.