Files
xoat/config.h
2012-09-11 10:41:06 +10:00

109 lines
4.2 KiB
C

// xoat config.
#define BORDER 2
#define BORDER_BLUR "Dark Gray"
#define BORDER_FOCUS "Royal Blue"
#define BORDER_URGENT "Red"
#define BORDER_ABOVE "Dark Green"
// There are three static tiles called SPOT1, SPOT2, and SPOT3.
// Want more tiles? Different layouts? Floating? Go away ;)
// -------------------------------
// | | |
// | | |
// | | 2 |
// | 1 | |
// | |---------|
// | | |
// | | 3 |
// -------------------------------
// Actually, there are a few layout choices, but only at build time.
// The layout can be flipped so SPOT1 is on the right.
// If you do this, review the directional move/focus key bindings too.
//#define SPOT1_ALIGN SPOT1_RIGHT
#define SPOT1_ALIGN SPOT1_LEFT
// Width of SPOT1 as percentage of screen width.
#define SPOT1_WIDTH_PCT 67
// Height of SPOT2 as percentage of screen height.
#define SPOT2_HEIGHT_PCT 67
// Make new windows go to the same spot as the current window.
// This implies auto-raise and focus stealing.
//#define SPOT_START SPOT_CURRENT
// Make new windows go to the spot of best fit.
// Works best when apps remember or specify their size.
// If spot is not current, window won't steal focus.
#define SPOT_START SPOT_SMART
// Make all new windows go to a specific spot.
// If spot is not current, window won't steal focus.
//#define SPOT_START SPOT1
// If on multi-head, place windows on monitor N.
// (0-based index, same order as xrandr list)
//#define MONITOR_START 0
// If on multi-head, place windows on monitor holding current window.
#define MONITOR_START MONITOR_CURRENT
// Should new windows be automatically focused, or ignored until focused manually?
// IGNORE means new windows only steal focus if they obscure the current window.
// STEAL means new windows always steal focus.
#define FOCUS_START FOCUS_IGNORE
//#define FOCUS_START FOCUS_STEAL
// If you use "AnyModifier" place those keys at the end of the array.
binding keys[] = {
// Focus the top-most window in a spot.
{ .mod = Mod4Mask, .key = XK_Left, .act = ACTION_FOCUS, .num = SPOT1 },
{ .mod = Mod4Mask, .key = XK_Up, .act = ACTION_FOCUS, .num = SPOT2 },
{ .mod = Mod4Mask, .key = XK_Right, .act = ACTION_FOCUS, .num = SPOT2 },
{ .mod = Mod4Mask, .key = XK_Down, .act = ACTION_FOCUS, .num = SPOT3 },
// Move the current window to another spot.
{ .mod = ShiftMask|Mod4Mask, .key = XK_Left, .act = ACTION_MOVE, .num = SPOT1 },
{ .mod = ShiftMask|Mod4Mask, .key = XK_Up, .act = ACTION_MOVE, .num = SPOT2 },
{ .mod = ShiftMask|Mod4Mask, .key = XK_Right, .act = ACTION_MOVE, .num = SPOT2 },
{ .mod = ShiftMask|Mod4Mask, .key = XK_Down, .act = ACTION_MOVE, .num = SPOT3 },
// Flip between the top two windows in the current spot.
{ .mod = Mod4Mask, .key = XK_Tab, .act = ACTION_OTHER },
// Cycle through all windows in the current spot.
{ .mod = Mod4Mask, .key = XK_grave, .act = ACTION_CYCLE },
// Gracefully close the current window.
{ .mod = Mod4Mask, .key = XK_Escape, .act = ACTION_CLOSE },
// Toggle current window full screen.
{ .mod = Mod4Mask, .key = XK_f, .act = ACTION_FULLSCREEN_TOGGLE },
// Toggle current window above.
{ .mod = Mod4Mask, .key = XK_a, .act = ACTION_ABOVE_TOGGLE },
// Switch focus between monitors.
{ .mod = Mod4Mask, .key = XK_Next, .act = ACTION_FOCUS_MONITOR, .num = +1 },
{ .mod = Mod4Mask, .key = XK_Prior, .act = ACTION_FOCUS_MONITOR, .num = -1 },
// Move windows between monitors.
{ .mod = ShiftMask|Mod4Mask, .key = XK_Next, .act = ACTION_MOVE_MONITOR, .num = +1 },
{ .mod = ShiftMask|Mod4Mask, .key = XK_Prior, .act = ACTION_MOVE_MONITOR, .num = -1 },
// Launcher
{ .mod = Mod4Mask, .key = XK_x, .act = ACTION_COMMAND, .data = "dmenu_run" },
// Snapshot state
{ .mod = Mod4Mask, .key = XK_s, .act = ACTION_SNAPSHOT },
{ .mod = Mod4Mask, .key = XK_r, .act = ACTION_ROLLBACK },
// Find or start apps by WM_CLASS (lower case match).
{ .mod = AnyModifier, .key = XK_F1, .act = ACTION_FIND_OR_START, .data = "urxvt" },
{ .mod = AnyModifier, .key = XK_F2, .act = ACTION_FIND_OR_START, .data = "chromium" },
{ .mod = AnyModifier, .key = XK_F3, .act = ACTION_FIND_OR_START, .data = "pcmanfm" },
};