40 lines
1.5 KiB
Markdown
40 lines
1.5 KiB
Markdown
cerberus
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========
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* Designed for wide screens.
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* Static tiling; you get just three fixed asymmetric tiles and windows never move automatically.
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* Bare minimum EWMH to support panels and [simpleswitcher](https://github.com/seanpringle/simpleswitcher)
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* A few keyboard controls for moving, focusing, cycling, closing.
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* Transient windows and dialogs are centered on parent, not tiled.
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* config.h for customization of borders and keys.
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### The Layout
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| | 2 |
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| 1 | |
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| |---------|
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| | 3 |
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### Philosophy
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* Asymmetric tiling layouts are more useful than symmetric ones.
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* A master/stack layout is good, but only if the stack is asymmetric.
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* Static tiling is more useful than dynamic tiling or floating.
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* Windows moving around without user input is a crime.
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* Having a choice of tiling layouts at run time is distracting.
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* Make the layout choice once at build time and get on with work.
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* Apps that remember their size can handily be placed back in the correct tile.
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* Three tiles suffice because:
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* App windows are always one of four types:
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1. Large work-being-done apps
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2. Medium monitoring-something apps
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3. Small background-chat-music apps
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4. Apps people should not use ;-)
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* Focus-follows-mouse is annoying.
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* 2/3 is a nice fraction.
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