docs
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README.md
15
README.md
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*X Obstinate Asymmetric Tiler*
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* Designed for wide screens, including multi-head support.
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* Static tiling; you get just three fixed asymmetric tiles and windows never move automatically.
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* Static tiling; you get just three fixed tiles and windows never move automatically.
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* Bare minimum EWMH to support panels and [simpleswitcher](https://github.com/seanpringle/simpleswitcher)
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* A few keyboard controls for moving, focusing, cycling, closing, and finding windows.
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* Transient windows and dialogs are centered on parent, not tiled.
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### Philosophy
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* Asymmetric tiling layouts are more useful than symmetric ones.
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* A master/stack layout is good, but only if the stack is asymmetric.
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* Static tiling is more useful than dynamic tiling or floating.
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* Windows moving around without user input is a crime.
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* A master/stack layout is fine but only if the stack is itself asymmetric.
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* Static tiling is more practical than dynamic tiling or floating.
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* Windows moving and resizing without user input is bad.
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* Having a choice of tiling layouts at run time is distracting.
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* Make the layout choice once at build time and get on with work.
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* Apps that remember their size can handily be placed back in the correct tile.
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* Three tiles suffice because:
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* App windows are always one of four types:
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2. Medium monitoring-something apps
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3. Small background-chat-music apps
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4. Apps people should not use ;-)
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* Focus-follows-mouse is annoying.
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* Keyboard controls generally preferred over the mouse, when practical.
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* Faster. Muscle memory.
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* Click-to-focus model preferred over focus-follows-mouse.
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* FfM means keeping track of the mouse or warping the pointer around.
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* CtF is harder to get wrong and makes it easy to forget about the mouse for some tasks.
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* 2/3 is a nice fraction.
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